Saved Overworld entrance
No entrance saved.
Overworld to Nether: divide X and Z by 8 and round down; Y stays the same. Example: 800, 64, −200 becomes 100, 64, −25.
These are planning coordinates; check the destination in-game.
Command preview only. Change the route edition in the saved route section below.
Save the X/Y/Z you entered above as your chosen or measured entrance. To save the other end, change direction and enter that entrance’s coordinates.
Nearby portals, entry height and portal shape can change where you come out. Record where you arrived to compare it with your saved entrances.
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Keep named entrance pairs and your own in-game checks. Each route has separate coordinates, edition and manual records. Calculated targets do not establish where a portal will take you.
At most 30 routes. Names: 80 characters; world/server: 120 characters. New creates an empty route using these names. Saves stay in this browser.
No entrance saved.
No entrance saved.
Save both entrances to enable the manual checklist.
Files include coordinates and player-entered checks. JSON imports add new routes; they never replace existing ones. Checkmarks are manual records, not a game certificate. Files are processed on this device and coordinates are not placed in sharing URLs.
Only your entered candidates and other saved routes with the same non-empty world/server name and edition are compared. Distances include Y. This page does not scan your world or predict the selected portal. Check entry position, portal geometry, edition and nearby portals in-game.
Search-range reference: Java 1.16.2+ uses a smaller horizontal search area when traveling to the Nether; Bedrock differs. This comparison shows entered points and distances only, without classifying search eligibility or guaranteeing links.
Saved only in this browser on this device; no account or sync. Pair coordinates and checklist entries are not sent to analytics. Local storage details.
Divide X and Z by 8, round each result down, and keep Y unchanged. For example, Overworld (800, 64, −200) becomes Nether (100, 64, −25): 800 ÷ 8 = 100 and −200 ÷ 8 = −25. Y stays 64; it is not divided by 8.
Use the Nether to Overworld calculator for the return trip: multiply X and Z by 8. Nether (100, 64, −25) becomes Overworld (800, 64, −200). These are target coordinates for planning a portal; they do not guarantee where an existing portal will take you.
This calculator uses floor, which rounds toward negative infinity. Overworld (−9, 64, −1) becomes Nether (−2, 64, −1): −9 ÷ 8 = −1.125 rounds down to −2, and −1 ÷ 8 = −0.125 rounds down to −1. Y remains 64.
The Java/Bedrock choice changes the command syntax, not this rounding rule.
Converted coordinates are a planning target. Check nearby portals, entry height and portal shape when investigating unexpected arrivals. Record the actual entrances and test both directions in your world. Lighting both portals does not guarantee a one-to-one connection.
Yes. A plain coordinate-only /tp stays in your current dimension. The copied command uses execute in to select the destination dimension first. For the example above, run the command for your edition from player chat with commands enabled:
Java: /execute in minecraft:the_nether run tp @s 100 64 -25
Bedrock: /execute in nether run tp @s 100 64 -25
@s means you, the player running the command. For the return trip the calculator uses minecraft:overworld in Java or overworld in Bedrock. The command teleports you; it does not build or link a portal.
Java 1.16.2+ reference: the horizontal search area extends 16 blocks each way along X and Z in the Nether, or 128 in the Overworld. Candidate distance also includes Y. These are search references, not a guarantee that an entered point will be chosen.
Use this as a Bedrock Nether portal calculator for coordinate conversion and Bedrock teleport commands. Routing has not been independently verified for this tool. Check recorded arrivals in your version and world; this page does not simulate portal selection.
See the official Java execute-in command notes and Bedrock execute reference for dimension-changing command syntax. Older releases with legacy command syntax, custom dimensions, and server plugins may behave differently.
The calculator scales horizontal coordinates only. It does not inspect terrain, find a safe landing spot, or simulate nearby portals. Choose a safe Y and check the destination in your world.
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