Minecraft Pixel Art Generator
One square, one full block. Turn a picture into a wall or floor you can build.
Your next build starts with a picture.
No picture selected.
Choose the destination on the canvas. Parts outside the canvas will be clipped.
Colours
Picture
Projects stay on this device.
Size & placement
Colours
Choose allowed blocks and replace a colour
3D shape
Relief raises the nearer parts of the picture from a flat back. Sculpture adds the same depth behind, so both sides have shape.
Choose a picture to estimate depth.
Remove background leaves out the farthest part of the picture, such as the wall behind a person.
Depth is estimated on this device by Depth Anything V2 Small. The 42 MB model downloads from sealmount.com once; your picture is not uploaded.
Materials
Materials and stock
Enter the stock available before starting. Checkmarks do not move items in your inventory.
| Block | Needed | Set aside | Missing |
|---|
Crafting resources and steps
The resource plan includes batch leftovers. Fuel assumes one furnace working continuously. Water is reusable.
Choose supply routes and resource stock
Download and take it into the game
Structure export is experimental: file checks are separate from testing inside the game. Large Bedrock art is split into structures with placement offsets.
How to load structure files
Java desktop: load the .litematic file with a compatible Litematica mod. Bedrock Windows: load the .mcstructure file using a structure block or a behaviour pack. For split files, follow placement.json. Mobile editing and manual building do not require a mod.
Transparent cells are air in Java and structure void in Bedrock. Check your placement settings before importing onto an existing build.
Something not working? Send feedback
Tell us what you were trying to do and where you got stuck. Suggestions are welcome too.
Open email draftReview and send it in your email app. No email app? Write to support@sealmount.com in your webmail instead.
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